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Excellent Darkish: Recompiled | Hackaday

Excellent Darkish: Recompiled | Hackaday


There’s an attention-grabbing renaissance of Nintendo 64 gaming, powered by the power to decompile n64 roms again into C code utilizing Ghidra. There are initiatives round a number of traditional video games, taking the Ghidra output and renaming the generic perform and variable names. There are two approaches to those initiatives, generally occurring in parallel. The primary is to completely recreate the unique work, and get a bit-perfect binary that matches the unique ROM. The opposite method is to repair bugs, optimize the code, and add new options, typically porting to new platforms within the course of. And one such sport is Excellent Darkish.

There’s a challenge by [Ryan Dwyer] to provide an identical C codebase, and that challenge is functionally full with an over 99% bit-perfect output. However as spectacular as that’s, we’re thinking about making code even higher, and that’s what [fgsfdsfgs] has achieved with the Excellent Darkish Port.

The sport now runs on Home windows or Linux, has mouselook assist, and runs at a stable 60 fps at a number of display screen resolutions. Need an ultra-widescreen Excellent Darkish expertise? The upgraded rendering engine handles it splendidly. It’s an exquisite journey down reminiscence lane. And the challenge remains to be including options. It has modding assist, and the developer is wanting into assist for high-definition textures.

To play, you do have to offer your personal legally sourced copy of the unique Excellent Darkish sport. That’s the solely means this challenge is remotely authorized, and we suspect that it’s in a considerably gray zone, as a by-product work of a copyrighted sport. Huge N hasn’t shut the challenge down, however the Mario 64 port was killed for trying the identical factor. We’ll hope for one of the best, and benefit from the nostalgia journey in the mean time!



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